Returning To Normal

I don’t know exactly when the last time was that I didn’t write anything on D4D™ for a day – let alone two, as happened this weekend. But we should now be getting back to normal.

Basically, last week bordered on nightmarish, particularly with regard to work. We’d released the first application/module that I’d written, and while my side generally worked fine (a couple of bugs and issues, but nothing earth-shattering, or non-fixable) the customer side was a total hellhole, involving umpteen changes to the live data as they realised that their records were horrifically incorrect.

Let’s just say that during the course of the week, I amended at least 50% of their records, as more and more errors were found. It was that kind of week. My phone just didn’t stop ringing.

Now though, that module is over and done with, and it’s just about dealing with any further fallout.

But what with “normal” work being like that, and having a deadline on some private stuff that needed completing and releasing, I just didn’t have either the time or the inclination to write here as well. For once in my life, once I’d completed the work side of things, I just didn’t want to even look at a bloody computer.

Anyway, all’s done now, and normality is slowly resuming. (Thank Christ)

I’ve still got some bugs to fix, and more ongoing work, but the two big bits are out of the way for the moment. Happy, happy day.



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