Posted: Sun 25 June, 2006 | Author: Lyle | Filed under: Own Business, Thinking About..., Thoughts, Web Development, Work-related |
I worry about myself sometimes. Today, for example, as if it wasn’t enough to be wading through a whole bundle of stuff and ideas to do with various sites, I also have to end up going and getting another one because of an idea from Friday that seems to have frown grown legs and already started running.
Aarrgh!
I need to stop having ideas – just for a while, so I can catch up with the ones I’ve already got…
Posted: Thu 18 May, 2006 | Author: Lyle | Filed under: D4D™, General, Own Business, Thinking About..., Web Development, Work-related |
Over the last couple of weeks I’ve continued working as and when I can on Where’s Good. It’s beginning to come together nicely – of course, it’s still woefully light on reviews and recommendations, but I’m looking at making the site a success on a long-term basis, rather than just an overnight flash in the pan. If I’m right, it’ll all come together.
Anyway, one of the more fun bits of work I’ve done on the site has been to put a blog on it. Yeah, very sad, and very much in keeping with the Web2.0 checklist, but I figure it’s something that might be useful in keeping track of what’s going on, what’s being worked on, etc. etc.
It also gave me a chance to work with WordPress 2.0 , which so far I’ve resisted using on D4D™, for a number of reasons. Mainly, I haven’t had time. But also I know that my WP install is hardly “normal” so it’ll take time to merge it into WP 2.0’s formats. And frankly, I can’t be arsed.
Anyway, it’s all slowly working out, and making steady progress. And I think that’s pretty groovy, all things considered.
Posted: Tue 25 April, 2006 | Author: Lyle | Filed under: Getting Organised, Own Business, Thinking About..., Web Development, Work-related |
OK, even though the site has now gone live, Where’s Good? is still having bits done to it.
Yes, as one person suggested, perhaps I should’ve waited another couple of days to fix everything. However, in some cases the bugs were ones I didn’t know existed – and never would until it got released into the wild. And on a couple of bits, well, I just forgot something still needed doing. Mea culpa on that one.
Also, I’d said I’d release it yesterday, and I don’t like going back on what I’ve said/promised I’ll do. It’s a flaw.
So over the next few days I’ll probably still be adding stuff, fixing bits, and generally keeping on working on it. Yes, in hindsight perhaps I should’ve waited, and launched the thing properly on May 1st. But I wanted a soft(ish) launch where people would log on, try things out, hopefully tell me if something wasn’t working, and carry on like that this week.
At the end of the day, everything’s got to launch sometime. Yesterday was the day for Where’s Good. And May 1st is likely to be the “full” launch – not that that’ll mean much, there’s not going to be champagne, fireworks, and celebrations or owt, but it’ll be up, running, and hopefully not too buggy…
Posted: Mon 24 April, 2006 | Author: Lyle | Filed under: Own Business, Thinking About..., Web Development, Work-related |
OK, well, it’s time to do the deed. I’ve been working on this idea properly for a month now, although the URL has been in my grubby little mitts for a while longer than that.
So. The site is called Wheres Good, and (logically enough) it’s at http://www.wheres-good.com . Nice URL, eh? The basic idea is to build up networks of people reviewing pubs, restaurants, shops, hotels, blah blah, and to then be able to rate other reviews (and users), building up a decent reference model of what’s good, where’s good to go, etc. etc. Along the way, you can set up a “hotlist” of places you want to remember/bookmark, and also set up events and stuff, so in theory blogmeets and so on could be arranged, including where to go, all on one site.
It’s still in beta (hey, like there’s a shock) but should all be working, which is a good start so far as I’m concerned. Anyway, let me know what you think of it…
Posted: Thu 20 April, 2006 | Author: Lyle | Filed under: Geeky, Getting Organised, Own Business, Thinking About..., Web Development, Work-related |
Well, I’ve decided.
As of Monday, [the site which has currently not been revealed] will no longer be unrevealed.
In other words, this weekend I’m going to be putting some finishing touches to it, fixing a couple of things, and hopefully sorting out a couple of other bits that really should be done, but I was thinking might not be immediately. However, leaving the launch ’til Monday should give me the necessary time to do so.
Obviously it’s still really going to only be Version 1.0 , and there’ll be improvements, additions, fixes and so on along the way from there, but it’ll be good to have it at least out there, and usable. Although I’m kind of edgy too about getting feedback and so on. But I’m sure I’ll figure it all out, one way or another. Should be fun, anyway…
Posted: Fri 24 March, 2006 | Author: Lyle | Filed under: Own Business, Thinking About..., Web Development, Work-related |
Gah, sometimes I swear I’m my own worst client.
On The Other Site (and I promise I’ll be letting it out into the wild soon – promise.) I’ve been working out how to get the necessary information into the bloody thing, and it was becoming more and more complex. Countries, Regions, Towns, and at least two other bits of information before we got to the crux of the matter, and so the page was hellish.
Mainly this was because I was trying to do it all in a way that makes sense for the long-term, and minimises the amount of data that’s repeated in the database. For instance, if you’ve got an address table, you don’t really want a buttload of records with the same town, county, and country – you’d want to have a “location” table that will hold those, so you can say in the address table “location=10”, and then in the location table, record ten has “town, county, country” in it. Makes sense.
Anyway, the way I’d done this was becoming incredibly complex, and so this morning I’ve been looking at it again, and figuring out better ways to do it. Well, by “better” I mean, of course, “simpler”- both from a coding point of view, and a usability one. All the same, it’s enough to make my head ache quite a lot.
The annoying bit is that I’d got it all to a point where it was actually pretty much working. It just took too long to get anything done, so the re-plan was necessary. And maybe when I develop things a bit more, I’ll come back to this way, and do it all with AJAX or something to make it nice to use. But I’m not convinced…
Posted: Tue 14 March, 2006 | Author: Lyle | Filed under: D4D™, Geeky, Thinking About..., Web Development |
Over the weekend, Pete pointed out a piece about “mystery” navigation on websites that doesn’t tell people where they’re heading. He suggested it might be rather relevant to me, seeing as d4d™ does exactly that. (And I recently discovered that the rollovers for showing where you’re going when the mouse hovers over the button doesn’t actually work in IE – I’d always kind of assumed it did, and thus hadn’t tested it. Mea culpa)
Anyway, it’s something that I started off as a project on here, something where I was interested to see how people used it. Initially it actually had the look of buttons – using nasty Javascript rollovers and images – where you only knew where you were going once the mouse was already over the button. But it was ugly, so when I went over to CSS for the main bit of the site, I just kept it with text but still on the same theory, not knowing where you were going ’til the mouse was over the button.
You see, my theory is that most people actually navigate based on position, rather than necessarily reading the button that tells them where they’re going. (And yes, I realise there’s a fallacy to this for first time visitors – just bear with me, OK?) I’ve worked on sites where the navigation was truly dynamic, and altered itself so that the “most used” buttons for user ended up at the top of the navigation tree (Man, you should’ve seen the database behind that bugger) and so the nav was different for every regular user, and also changed as you used it.
However, it turned out people hated this – about 75% of the regular users would already have their mouse pointing at the place on the screen that held the button for where they wanted to go, and when that changed, it annoyed them. It’s the same kind of theory that annoys people when supermarkets change the shelf layout, or store position for certain items. People like patterns. People stick to patterns (for the most part) and thus reinforce those patterns.
So d4d™ went the other way – if you knew where you were going, it didn’t matter what the button said – and in fact it could say nothing at all. In many ways it’s an experiment that’s worked – but it’s also one I wouldn’t put onto a commercial site I was doing. When it’s commercial, you really pretty much have to make sure you’re open to everyone, with a particular focus on the first-time visitor. If they don’t like what they see, or find it hard to get round, then they won’t become a repeat visitor.
(I’ve currently also been trying to persuade work about this one, that dynamic nav might sound cool and look cool, but long-term it pisses people off and is epically counter-productive)